It is hard to imagine that a flash game developer would create an in-depth fighting game –that would mean having to study gameplay balance, creating character movelists, conceptualizing combat mechanics, and so much more. Sure, basing it off an existing game help (such is the case with Super Smash Flash 2, and the original SSF), but actually replicating everything from scratch and providing everything with the complementing amount of visuals and audio to go along is nothing short of awe-inspiring. And that is exactly what Super Smash Flash 2 is, a totally jaw-dropping, breath-taking, can’t-wait-to-play-the-full-game experience. And we are just talking about the demo.
The biggest surprise here is the simple fact that the game has not yet reached a final release version. Sure, if you hop on over to McLeod Gaming right now, you can play a wonderful demo of SSF and it has enough content to keep you busy for weeks mastering everything. But the coolest part of the game is not yet ready: a completely functional multiplayer mode with a community that has already reached over 9000 members (pun intended). Of course, we are talking about playing the demo right now (since it is the only thing available), and we can promise you that it will be worth your while. Sure, some of the content takes a while to load (it is actually recommended to just download the standalone game instead of playing it on the browser), but everything is just so well made and polished that we cannot help but gasp and stare at the amount of detail put into everything.
As we were saying, the visuals have been upgraded –a lot and are very impressive for a flash game even if they fell well short of the capabilities of consoles and games like Super Smash Brothers. This is only noticeable if you played the first Super Smash Flash game, but otherwise, SSF2 is a treat on the eyes. The game opens up with a lavishly animated intro that makes use of the game’s actual character sprites. The way that the frames are keyed and animated are noth just well made and smooth, but also quite clever –they emphasize heavily on the movements that makes the players feel even more familiar with the characters being shown.
This dedication to providing an ‘authentic’ approach to character animation is even more evident in the a
ctual game itself. Megaman’s quick jumps is quite different from the way Son Goku launches himself into the air, and Peach’s semi-floaty approach to jumping is a completely different thing altogether. For a game that focuses on the fact that players are using a cross-over of various franchises, this level of distinction between each playable character is an important factor.
The game’s audio content does not lag behind in quality either. The announcer voice of the SSB is present throughout the game, announcing match ups and even player names (whoever did the recording for this deserves much praise). And the background music is straight out of the games –from the Mushroom Kingdom in Super Mario, to the Animal Crossing Town, and even all the way to Shadow Moses.
To say that the multiplayer mode is the only thing missing would be a lie. Sure, the game already has plenty to play with: a regular stadium mode where you can fight against the AI, a training mode for learning moves and researching stages, an event mode that features special category fights, and a target practice mode much like the original SSB games.
There is still a lot of content missing, such as the narratives for the various event stages, as well as additional stages for the target practice mode. Looking at the game’s stage select feature and the opening intro, it is easy to see that there also a lot of new characters that can also be unlocked, such as Solid Snake and Chrono.
So far, the fan community is actively figuring out who and what else will be present in the game, but considering what is already out now, it would not be surprising if the devs suddenly announce a few new surprise franchises to spice things up even more.
There is already plenty of content to play and enjoy on the current Super Smash Flash 2 demo (even the special matches alone are worth the time and effort to play). Add up the fact that you can go head to head against three CPU opponents on the highest difficulty once you feel like you have fully mastered the game. And it will not be an easy match, but it will certainly be a good way to make use of the time until the final version finally comes out and you finally get to go against human opponents.